Welcome to another weekly report!

As usual, it is me, Christian, who’s your host on this tour through what happened at Stunlock last week. However, a lot of work consisted of things we can’t really show yet, so this week’s rendition is a bit lighter than usual. Regardless, I’ll go into some more general issues to start with. Read more »

Greetings, Champion!

I’m Viktor, a rather new face here at Stunlock Studios (I started in January 2017). I do concept art and a bit of team management. I will be the one telling you all about our journey to make the new map: Dragon Garden.

Oh, and if you haven’t watched it already, check out this reveal trailer for more Dragon Garden eye candy:

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Patch 0.12 will arrive on Tuesday May 2nd. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The patching process can last up to 4 hours due to the change to Season 3.

Features & Content

New Map – Dragon Garden

With Patch 0.12 we bring you our latest arena; Dragon Garden. Located in the kingdom of Quna, the homeland of the exiled prince Raigon, battles fought in the arena are overseen by the Dragon King himself. This map is specifically made to cater to 3v3 matches, being bigger overall and allowing for more space to maneuver around the center of the map. Read more »

Welcome to yet another dev blog!

Katey here bringing you the weekly update. Last week we had fun with motion capture, the gameplay designers continued their work on the tutorial and the programmers programmed (heh heh).

It looks like you enjoyed Bakko’s Egg Brawl! It’s been so awesome seeing your reactions. I’m looking forward to watching some awesome Odeum plays and hopefully community made highlight reels. Did you ever get your hands on a pink egg? Did you even notice we hid a pink egg in the last dev blog? Two, in fact!

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We uploaded a small hotfix earlier today to address a few issues:

  • Fixed a bug with inviting a player to the Brawl queue, where it would look to the invited player as if they had been invited to a different game mode
  • [Edit]Fixed a bug where the ready icon would flicker when everyone in a team had readied up
  • Fixed a bug that intensified several bloom effects in the game

We have also added official language support for Japanese

The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The patching process is expected to last up to 2 hours.

Features & Content

New Game Mode – Bakko’s Egg Brawl

New temporary game mode added, which will be available until Tuesday April 18th. In it, two teams of three Bakkos face off with their fists, shields and lots and lots of eggs. A variety of eggs and custom Battlerites for the mode are available, but we will let you explore them on your own. Be sure to try out this fun, wacky and chaotic game mode while you can! Read more »

Why, hello there!

It’s Christian here again, thanks for stopping by! Like I said last week, the general idea of the dev blog in the future will be to give a brief recap of what happened, as the title put it, last week in development. Apparently this was misunderstood by some to mean it was “the last week of development”, while it was meant to be “this happened this last week, in development”. We’ll look into a clearer name for the future. However, this week we’ll take a closer look at an isolated topic; the upcoming temporary game mode, Bakko’s Egg Brawl. Read more »