Hey, hello, greetings!
Once again it is me, Christian, here to give you guys the latest scoop about what’s been happening at the Stunlock offices. Read more »
Author Archives: Stunlock Studios
Dev Blog #13 – Dragon Garden
Greetings, Champion!
I’m Viktor, a rather new face here at Stunlock Studios (I started in January 2017). I do concept art and a bit of team management. I will be the one telling you all about our journey to make the new map: Dragon Garden.
Oh, and if you haven’t watched it already, check out this reveal trailer for more Dragon Garden eye candy:
Read more »
Parche 0.12
El parche 0.12 llegará el martes 2 de mayo. Los servidores serán desconectados a las 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). El proceso podrá durar hasta 4 horas debido al cambio de temporada.
Características & contenido
Nuevo mapa – Dragon Garden
Con este parche os traemos un nuevo mapa, Dragon Garden. Ubicada en el reino de Quna, país natal de Raigon, el príncipe exiliado. Las batallas llevadas a cabo en esta arena son supervisadas por el mismísimo rey dragón. Este mapa está específicamente creado para batallas 3c3, ya que es más grande y por lo tanto da más espacio para maniobrar alrededor del centro del mapa. Read more »
Dev Blog #12 – What Happened Last Week?
Hello and welcome to this week’s dev blog! It is me, Christian (again), and I’m here to take you through what happened last week at Stunlock Studios.
Dev Blog #11 – Motion Capture Madness
Welcome to yet another dev blog!
Katey here bringing you the weekly update. Last week we had fun with motion capture, the gameplay designers continued their work on the tutorial and the programmers programmed (heh heh).
It looks like you enjoyed Bakko’s Egg Brawl! It’s been so awesome seeing your reactions. I’m looking forward to watching some awesome Odeum plays and hopefully community made highlight reels. Did you ever get your hands on a pink egg? Did you even notice we hid a pink egg in the last dev blog? Two, in fact!
Hotfix 0.11.3.1
We uploaded a small hotfix earlier today to address a few issues:
- Fixed a bug with inviting a player to the Brawl queue, where it would look to the invited player as if they had been invited to a different game mode
- [Edit]Fixed a bug where the ready icon would flicker when everyone in a team had readied up
- Fixed a bug that intensified several bloom effects in the game
We have also added official language support for Japanese
Parche 0.11.3.0
Características & contenido
Nuevo modo de juego – Camorra de huevos de Bakko
Nuevo modo de juego temporal el cual estará disponible hasta el martes 18 de abril. En él participarán dos equipos formados por 3 Bakkos los cuales se las verán con sus puños, escudos y muchos muchos huevos. Una variedad de huevos y Battlerites personalizados estarán disponibles para este modo de juego, pero os dejaremos explorarlos por vuestra cuenta. ¡Aseguraos de probar este nuevo y divertido modo de juego mientras podáis! Read more »
Dev Blog #10 – Creating a Game Mode
Why, hello there!
It’s Christian here again, thanks for stopping by! Like I said last week, the general idea of the dev blog in the future will be to give a brief recap of what happened, as the title put it, last week in development. Apparently this was misunderstood by some to mean it was “the last week of development”, while it was meant to be “this happened this last week, in development”. We’ll look into a clearer name for the future. However, this week we’ll take a closer look at an isolated topic; the upcoming temporary game mode, Bakko’s Egg Brawl. Read more »
Semana gratuita del 11 al 16 de abril
Parche 0.11.2.2
Actualizada la política de privacidad
Se ha implementado una política de privacidad actualizada y puede ser encontrada aquí. En conjunto a esto, hemos introducido la opción de suscribirse al boletín informativo de Battlerite (e-mail). Read more »