Hey everyone, Liz here! I’ve finally settled into the office so I’ll be taking over the Dev Blogs from here on out. Chris may return as a guest, but from now on, I’m running the show! And I’ll begin the show with a blog written by Kohake on the backstab mechanic originally included in Patch 0.13.2.0 – the thought process behind it, the differences from Bloodline Champions, it’s strengths and weaknesses.

On a side note, remember today is the start of our Free Week, and that our Halloween Event is coming up soon as well!

Without further ado – Kohake on backstab: Read more »

Hemos puesto unos arreglillos en el Parche 0.13.2.0.

Los arreglos son los siguientes:

  • Arreglado un error el cual causaba que algunos equipos fueran posicionados demasiado arriba después de sus partidas de posicionamiento. Los equipos afectados tendrán que jugar sus partidas de posicionamiento de nuevo, nos disculpamos por las inconveniencias que esto pueda ocasionar.
  • Arreglado un error el cual causaba que algunas habilidades tuvieran distinta velocidad de ataque.
  • Arreglado un exploit relacionado con volver a conectar
  • Arreglos con las traducciones

[UPDATED  09/20] 

After additional testing and hearing responses to the Backstab mechanic, we have decided not to include it in this patch. It was initially intended as an experiment to gather data and feedback from the community. Backstab may return in some form in the future.


Patch 0.13.2.0 will arrive on Wednesday, September 20th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The servers can be unavailable for up to 4 hours due to the season change. Read more »

Before we get started with today’s dev blog, we regret to inform you that there will not be a champion released in the late September patch due to a change in strategic and planning circumstances. This change aims to improve the impact of the F2P release. However, we have a big announcement on the 20th September which we are very excited to share with you.

Now, let’s take a look at what Shelt has to say about the changes coming for Season 5. Read more »

Maybe you thought it would be someone else greeting you this time, but it was still me, Christian! Good to have you guys here. This week I will share with you some tidbits about the patch last week, talk some about what was happening last week besides patching, and let you know a little more about what I will be doing as I transform into a gameplay person once again. Let’s get started. Read more »

Champions of the Arena!

Do you have a way with words? Can you boil down an idea into a short, catchy phrase? And (most importantly) do you love Battlerite? Then you’re in luck! We’re looking for a new tagline to tell the world what Battlerite is all about – and we want your help to do it! Read more »

Vamos a sacar un Hotfix hoy a las 17:00 CEST (11:AM EDT / 8:00 AM PDT), el cual requerirá que los servidores pasen por mantenimiento. Estarán caídos hasta 2 horas.

El hotfix contiene los siguientes arreglos:

  • Varesh
    • “Kinetic Energy” (R) vuelve a poder atravesar paredes
    • Arreglado un error con el arma legendaria de Varesh la cual hacía que algunos efectos se vieran extranos.
  • El battlerite “Howling Axes” (Bakko) es ahora compatible con el de “Rampage”
  • Ya no se debería poder entrar a una partida normal de arena como “campeón aleatorio”
  • Duelo de campeón aleatorio
    • Las repeticiones del odeum deberían funcionar correctamente para las camorras a partir de ahora
    • Arreglado un error con la desconexión de jugadores
  • Las opciones de espectador deberían funcionar correctamente de nuevo