Welcome to another post hosted by your humble dev blogger, Christian! Today, we are once again talking about a few topics pertaining to the upcoming Summer Mega Patch. Follow that link if you want to get a feeling for the overall scope of the patch! Now, for this post in particular we’ll go into some more detail regarding Blossom and also talk a bit about the upcoming Rocket Balloon Brawl.
Author Archives: Stunlock Studios
The Proving Grounds – Week 6 Recap
Last week major changes and shifts were prophesized given the play of contenders and runner-ups in both Europe and North America, but the status quo ultimately prevailed. This week the changes have happened and rosters, as well as championship reigns, came to an end. Catch up on all the action here.
Dev Blog #19 – Campaigning and Questing
Hey all, Christian here with some more information about the upcoming patch I talked a bit about last week. If you missed it in last week’s dev blog, I talked in short about changes that will come with the next major patch and which are meant to prepare Battlerite for Free-To-Play (and complement Battlerite Lite). The three things I brought up was an updated Quest System, the introduction of Account Levels, and the new currency currently called “Gems”. In this week’s post we’ll check in again on the new player experience, as it’s also slated to arrive in the same patch, and take a closer look at what the new Quest System entails.
I just want to touch on a few things before we get going though. Read more »
Follow Battlerite for Magic Carpets!
Make sure to follow Battlerite on Facebook and Twitter to claim free Magic Carpet mounts. Go to https://follow.battlerite.com/ and proceed from there!
Dev Blog #18 – Introducing Battlerite Lite
Hello everybody! It is I, the regular dev blog representative Christian, here to greet you to another update. Rather than doing the regular thing I do (retelling the tales of the previous week at Stunlock Studios), I’m doing something different this time around. Let me introduce you guys to Battlerite Lite. Read more »
Parche 0.12.2.0
El parche 0.12.2.0 llegará el miércoles 31 de mayo. Los servidores comenzarán el proceso a las 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). El proceso podrá durar hasta 2 horas.
Características & contenido
Actualización gráfica de Ashka
Ashka ha sido actualizado con un nuevo modelo 3D.
Ashka ahora también tiene el atuendo ‘Horno de la llama’ disponible, su primer atuendo legendario.
Actualizaciones a campeones
Los próximos cambios tienen 2 propósitos. El primero es reducir más los elementos frustrantes de algunos campeones. El otro es tomar un paso hacia balancear todos los campeones en general ayudando a aquellos que les está costando y parando un poco a aquellos que están por delante del resto. No están pensadas como soluciones definitivas, sino que reducirán algunos baches del camino, por así decirlo.
Bakko
Battlerites
Wall Slam
- Duración del aturdimiento incrementada de 0.5s a 0.6s
Ezmo
Chaos Grip (M2)
- Tiempo mínimo de lanzamiento incrementado de 0.3s a 0.4s
Arcane Ward (EX Q)
- Ahora ignora todos los tiempos de reutilizaciones globales
Freya
Battlerites
Charged Lightning
- Al aterrizar después de Spring aplicas static a todos los enemigos cercanos o aturdes a los enemigos que ya tenían static durante 0.5s
Jade
Battlerites
Concussion Bomb
- Duración adicional del aturdimiento reducida de 1s a 0.75s
Jumong
Seeker’s Arrow (EX M2)
- Cambiado para que los battlerites de steady shot solo se activen en el tercer impacto en vez de el primero de Seeker’s Arrow.
Battlerites
Viper
- El tooltip ahora mostrará la duración correcta
Pearl
Dive (Espacio)
- Removida la variable de ganancia de energía que no se usaba en el tooltip
Overflow (EX M1)
- Ya no ignorará tiempos de reutilización globales
Bubble Shield (R)
- Ahora ignorará tiempos de reutilización globales
Pestilus
Battlerites
Hive Mind
- Se podrá volver a lanzar inmediatamente (antes tenía un retraso de 0.3s)
Poloma
Battlerites
Specter
- Ya no activará indicadores de invisibilidad
Ruh Kaan
Charged Defiled Blade (M1)
- Reducido el tiempo entre ataques de 0.3s a 0.25s
Consume (Q)
- Tiempo de reutilización reducido de 9s a 8s
Shifu
Battlerites
Thrust
- Ahora aplica la bonificación de daño antes del golpe, en vez de en cada golpe, para que funcione con reducciones de daño.
Whirling Blade
- Ganancia de energía reducida de 30% a 25%
Sirius
Celestial Split (Espacio) & Celestial Rift (EX Espacio)
- Tiempo de lanzamiento reducido de 0.2s a 0.1s
Taya
Zephyr (EX Q)
- Radio de golpe reducido de 2.4 a 1.75
Varesh
Battlerites
Zeal
- Radio del aturdimiento reducido de 2.8 a 2.4
Actualizaciones generales & arreglos
- Las misiones diarias ahora otorgarán 150 Battle Coins
- Arreglado un error donde las monedas podían aparecer en el lado erróneo de los precios.
Dev Blog #17 – 7 years of Stunlock Studios
On May 19, Stunlock Studios turned 7 years old. What a journey it has been, especially this last year. To commemorate, we’d like to share with you the history of how it all came to be.
On a related note, you can check out Nvidia’s recent video about us as well:
Dev Blog #16 – What Happened Last Week?
Salutations!
Christian here, humbly presenting you with this week’s rendition of ‘What Happened Last Week?’. Once again we have a shorter post as we continue to work on things that will get a proper reveal later on. Apologies, but I promise the eventual reveals will be exciting! First, let’s talk about last week’s patch. Read more »
Dev Blog #15 – What Happened Last Week?
Welcome to another weekly report!
As usual, it is me, Christian, who’s your host on this tour through what happened at Stunlock last week. However, a lot of work consisted of things we can’t really show yet, so this week’s rendition is a bit lighter than usual. Regardless, I’ll go into some more general issues to start with. Read more »
Parche 0.12.1.0
El parche 0.12 llegará el martes 16 de mayo. Los servidores comenzarán el proceso a las 15:00 CEST (9:00 AM EDT / 6:00 AM PDT), esto podría durar hasta 2 horas. Read more »