Battlerite Pre-Season Coming Soon!

The Free to Play launch is right around the corner and with it begins a new season for Battlerite. We’ve decided to call this the “Pre-Season,” as we expect many new players to enter the Arena and it will take time for them to learn the game and for the matchmaking system to properly detect their correct skill rating.
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Patch 0.14.0.2 will be going live later today (Thursday, October 26th). Approximate downtime will be 1 hour, follow us on social media for updates.

Upcoming Changes

We’ve heard your feedback on Patch 0.14.0. We knew this was going to be a risky patch with several updates coming at once and at the same time we saw this as a last opportunity to try out some big changes in Early Access.

As we communicated in an earlier devblog on queues and games modes, we would be keeping a close eye on the reaction to the removal of Casual and be quick to act. We have decided to reintroduce the Casual Arena queue without further delay. Read more »

The following hotfixes have been rolled out for Patch 0.14.0.0.

  • Fixed an issue causing players to disconnect from games. We will be monitoring this and rolling out additional fixes as needed.
  • Fixed an issue where victories in Battlegrounds counted as a loss.
  • Fixed an issue where chests did not properly display received items.

Hello all!

I’m afraid I have the not-so-exciting news of letting you know that we do not have a prepared dev blog today. Last week, everyone in the team was hands on deck bug fixing and testing that we never got chance to prepare a proper dev blog as usual. You have our sincerest apologies!

As regards to when the patch will go live, our goal right now is to get this to you tomorrow (Tuesday 24th October). The only reason this would change is if unexpected bugs were to occur from us fixing other bugs (such is the way of game development /sweatdrop). In that case we may have to delay another day or two, but we will keep in touch with how things are going.

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It’s been a busy year of Early Access, and as we’re approaching Free to Play, we’re looking for ways to thank you, our Battlerite community, for all of your input, your passion, and your dedication to this game. And what better way than to let you show us what you want?

Create a brand new outfit for Jade and if it’s our favorite, we’ll craft it – and make it free for everyone. Besides having their design placed in the game, the winner will receive a Legendary Loot Pack, five Creepy Chests, and the title of Art Warrior. Three runners-up will receive three Creepy Chests each and the title of Art Warrior.

Make sure to share your concepts with us on TwitterSteam, and reddit – we want to know what everyone thinks of your idea!

You have until 23:59 CEST on October 27th to send your work to contest@battlerite.com – include your in-game name and make sure to name your outfit! Winners will be announced the following week. Read more »

收到了很多很多的反馈以及经过讨论以后,我们将会最近的万圣节更新里发布许多新的改动。

万圣节的饰物将会像以前的活动一样可以用代币购买,但是价格会翻一倍。

在一开始曾花费宝石购买过惊吓盒的玩家将会获得50%的宝石退款,已经从惊吓盒里开出来的饰物将不会被收回。

从活动中我们也在不断思考如何才能组织好一个活动,其中的饰物又应该如何获取,而将来的活动应该怎么样举办才能对玩家们更加友好。

每周能从任务获得的惊吓盒会在周五下午1点重置。

更新内容使得服务器将在晚上9点45进行短暂的维护。如果出现某些问题使得延误,我们的会在社交媒体上通知大家。

十分感谢大家的反馈信息,希望这次的更新会给大家带来更好的游戏体验。

/Liz

Hello, Battlerite – it’s Liz again for my second full Dev Blog on the job!

Cutting straight to the chase: we have heard your frustrations and concerns about the Halloween Event and have been looking into making changes to this event and structure of future events. We will announce more changes and specifics very soon, but for right now know that the quest allowing you to earn one Creepy Chest for ten games will repeat weekly for the entirety of the Halloween Event.

I want to make it very clear: This is not the only change that will be occurring.

There’s not anything more we are free to say at this moment, but thank you again for your feedback and your passion.

Moving on, we’ve received requests to explain the latest matchmaking changes more in detail. Shelt has compiled the most common questions we’ve received and answered them. Read more »