诸君好~

我是Christian,一些人可能在Steam(Stunlock_Christian),Discord(cthriel),或者Reddit(sls_chris)上见过我。我从2013年6月起入职Stunlock工作室,担任游戏设计师工作,然而在一开始游戏内测期间我也兼职做玩家社区管理员。而这次的开发者日志,由我来与大家分享我们的故事。


开发者日志的未来走向

在开始前,我打算和大家一起探讨一下关于开发者日志的变动和革新。我们目前打算将开发者日志定位为,一个较短的与大家分享Stunlock工作室在上一周的工作日程以及轶事的日志。有点类似”Katey小报”这种感觉的帖子,但是我们大部分情况下并不会太过于深入地讨论。但是这不代表来未来大家就看不到那些深入讨论具体话题的日志了,只是他们会比较少见一些。当然了,大家可以随时向我们反馈你们对于这个变动的感受。


版本更新0.11.2.0

现在,赌上我作为游戏设计师的头衔,来与大家探讨一下补丁0.11.2.0。
首先,这个补丁稍许地打破了目前游戏的平衡性,然而这也是在我们的预料之中的,毕竟这次改动的主要目标是提高玩家的游戏体验并对游戏机制作出调整,所以游戏平衡型被稍微地放后了。我们希望能在改动放出之前将平衡性问题解决,然而我们无法在大家都体验过之前精确地测量出改动将带来的影响。上周,我们根据玩家反馈和大数据进行了一些额外的更改,这些新的改动应该会在明天被加入,整合成一个完整的版本补丁。总的来说,我们对隐身的机制作出的更改,同时为大部分近战英雄和小部分其他英雄做了一些微小的工作。我们在未来会继续对游戏平衡性保持高度关注的。

目前我看到的大部分讨论都是关于改动之后,远程英雄的左键伤害的增强。这的确是数值上的提高,但是他并不能纯粹地提高伤害(DPS)。实际上,大部分远程英雄的左键DPS(每秒输出)都没有太大的变化,尽管他们每次攻击能造成更多的伤害,但是攻击间隔也变大了。当然,也有几个远程英雄的DPS数值的确获得了提高。我们增强远程英雄左键的伤害的同时,也缩小了他们弹道的判定范围,而且提高了大家的移动速度。这些改动意味着远程英雄们的左键命中率基本会下降,如果不增强他们的伤害,就会导致拖长游戏时间(这点是我们最不希望的)。与此同时,增加左键的伤害也会让玩家命中起来更爽快一些。

关于其他的改动在这里就不细说了,不然我觉得我一讲就要停不下来了。


全新的玩家体验

除开游戏平衡型改动之外,我们也仔细地研究了战斗仪式新玩家的游戏体验,以及为未来免费游玩做准备。当每个人都可以免费游玩战斗仪式之时,原先就非常关键的游戏的教程以及介绍就变得比以往更加重要了。因此,我们再次将重心放回游戏教程,并努力做出改进。正如二月初发布的战斗仪式开发补丁中提到,我们在开发研究玩家与电脑的1V1单挑模式。我们希望提供给新玩家一个比较独立的自主的环境,以供他们专心练习与单个对手的较量,同时慢慢熟练英雄。所以在未来我们也会加入更多的电脑对手以供玩家选择。


界面改动

对于新版界面UI(我们称之为UI2.0),Katey之前曾跟我提到过他们要对添加好友,邀请组队等功能做出改动。特别是在选择游戏模式前邀请好友进组的功能。这意味着玩家们可以在大家讨论要玩哪个模式之前,先开始旋转自己英雄的3D模型~

同时,他们也对英雄选择界面进行了深入的探讨。他们不断地进行各种各样的尝试和改动,同时提出一些非常基础性的问题,例如:“能看得到你和你小伙伴英雄的3D建模到底有多重要?”。同时他们也在思考,是否要将自定义饰品界面与选择英雄界面分离,这样可以为选择英雄界面空出更多空间,以便大家进行交流,况且大部分玩家都是在选定英雄之后再更换皮肤饰品的。

这张图展现了未来界面的诸多可能变动之一。值得一提的是这些界面的概念图并不代表他们最终的样式,不论是按钮的样式或者界面颜色都可能会不同。Katey表示他们正在研究这种“复合式”的展现方式,以便于将功能性和用户导航作为侧重点去解决问题,。在解决了这些问题之后才是“装饰”部分。

英雄选择界面的未来可能性之一

除此之外,他们还在研究如何改善主页的界面效果以及导航功能(开启游戏后的欢迎界面)。下图展示的也是一个正在测试中的未来的可能方案,的确,也非常的“复合式”。我们十分期待诸位看到之后的反馈和意见,有任何想法请第一时间告诉我们!

未来首页的可能方案之一

美工

对于美工部分,一部分艺术家们已经在对妃雅的视觉效果进行更新了,她很快就会迎来崭新的视效和声效,还有全新的技能图标,来偷看一下~

之前
崭新且炫丽
猜猜这是哪个技能?

同时这位艺术家也在为我们另一个“秘密项目”而努力着,来稍微的小小的剧透一下~~~

最先进的人工智鱼?还是……?

那么以上就是这周的所有内容了!非常感谢大家花时间阅读!

/Christian

We are pleased to announce we have taken the first steps necessary to provide our playerbase with genuine Battlerite merchandise. Announcing The Champion Body Pillow! This has been the most requested product since we first teased an avatar of Lucie on a body pillow at Valentines!

You can see a preview of our upcoming store page below.

As can be seen above, we are starting with the most requested champions first (we know Pearl is in high demand!) but we are planning to extend our assortment of champions as soon as we can.

We hope you look forward to snuggling up to your favorite champion as much as we are!

/Stunlock Studios

Hello Champions of Battlerite!

My name is Daniel “Prog” Fahlström and I am one of the programmers (Editor’s Note: aka “One of the lead devs”) here at Stunlock Studios. I’ve been working here since January 2013. Some of you might know me from the Bloodline Champions days as I was an active community member and moderator back then. During the development of Battlerite, I’ve been working in multiple areas such as the gameplay backend, UI and localization.

In this blog I will briefly explain how the Champion movement works in Battlerite (without being too technical) and what requirements and challenges we’ve had with the solution we use. Read more »

我们正加入一些新的改动同时也会在下一周留意改动带来的变化。

艾娃

  • 牵引光束能阻挡面前180度方位的进攻

灵玉

  • 左轮连射的伤害由7降低到6

奥尔多

  • 时间旅行结束的时候不再能被净化药水所影响

佩斯特勒斯

  • 当寄生在目标身上时不再随目标捡到怒气或生命值而增加怒气或生命值
  • 修复了蛛卵载体的作用范围会比正常的要大

常规修复

  • 修复了升高UI界面时护盾数值显示问题

0.11.2.0 版本将会在北京时间 3月23日 晚间10点更新。(7 AM PDT / 10 AM EDT) 更新期间服务器将暂时关闭,大约一小时后恢复。

英雄改动

新的版本里,更新内容可以说包罗万象。英雄的移速提升以及对新版本的微调,几个英雄的普通攻击以及战斗仪式的大改动。即使是对我们来说,这次的版本改动也是十分的新颖,希望大家能在探索新版本的途中找到新的乐趣! Read more »

Katey here!

What’s happening in Stunlock town?

Well as you know, there’s been a lot of fiddling and tweaking for Patch 0.11.2.0, which we’re all pretty excited about (but also, admittedly, a teeny bit anxious for). The game designers and co have been busy on the core gameplay changes, playing it with testers, getting feedback etc. The patch date was already announced last Friday and I can confirm it will go live this Thursday.

I took part in testing the new patch and it’s been quite an experience so far. Initially, the purpose of the patch was to create more interesting and dynamic play via movement speed changes and changes to M1 ranged abilities. The goal was to get more dodging and interesting plays in neutral situations, allowing for more outplays via skill.

Read more »

We know you are very curious about the M1 changes; as it stands, the patch won’t arrive this week, but we should be able to announce a date for the patch before the week is over. Stay tuned! Meanwhile, please enjoy a behind the scenes blog from Tau Petersson, our PR & Events Manager.


Hej!

Here you’ll get to see the one part of my life where I go to a lot of events to show off Battlerite or Stunlock. This time around we got the chance to go to IEM Katowice to hang out with Razer and play Battlerite in their booth. With me I had two of our brilliant event workers: Levox (Jens Bak) and Silfver (Christoffer Silfverswärd: that last name means Silver Sword with fancy old Swedish spelling).

Read more »

It’s me again! In case you didn’t catch the first blog, I shall introduce myself once again. My name is Katey and I am UI Designer and Brand Manager here at Stunlock Studios. My blogs revolve around what people have been up to the previous week.

Due to the Enter the Arena tournament over the weekend, we originally planned to have an esports blog written by our one and only GrimGoon (Esports Manager), but since organising a tournament is a very time consuming business, he wasn’t able to post this week. Hopefully we will get a blog from him fairly soon. Read more »

The wait is finally over!

To kick off the 2017 competitive season in style, Battlerite is pulling out the big guns as it partners with Beyond the Summit and Twitch to bring you “Enter the Arena”.

The event starts at approx 18:00 CET / 09:00 PST this Saturday and Sunday over at Beyond the Summit on Twitch.tv. 

 

This weekend sixteen of the best teams from North America and Europe will collide in an epic showdown with lots at stake. Not just the record setting purse of 10,000 USD hangs in the balance, but also honor and regional bragging rights. Who will make it through? Who will collapse under pressure? And will the top seeds from the invitational process in TelroskMi and Onslaught live up to the billing?

Read more »