Patch 1.9 is set to arrive on Wednesday, October 17th, and contains some Champion balancing, a new Season, and a whole bunch of Spooks! Downtime is scheduled to last 2 hours.

Follow us on Twitter or join our Discord Channel to keep up to date on any more information. If you want to see what’s going on in Battlerite Royale, check out the Patch Notes 0.2 for Battlerite Royale here.

Curse of the Night – Halloween Event

Creepy items are back in the world of Battlerite, along with the dark and dangerous things in the world. 3 new Creepy Outfits and several new Creepy Weapons are now in game, and all past Creepy Outfits, Weapons, Mounts, and Poses return to take part in the devious delights. This time around you can purchase these ghoulish items directly with Gems or Tokens besides finding them exclusively in Creepy Chests or Spooky Chests.

Spooky Chests can be earned by leveling up your Account Level, where they have temporarily replaced Silver Chests. These chests contain 3 random drops and guarantees at least 1 Rare item and 1 random Creepy item. They can also be purchased at 400 Battle Coins each.

Creepy Chests can only be obtained by completing limited-time Event Quests and unlike previous events will not be directly purchasable with Gems. These chests contain 3 random drops and guarantees 1 non-duplicate Epic or Legendary Creepy item. Owning all items results in duplicate items.

Creepy Items

Creepy Items can be directly purchased with Gems or Tokens at the following costs:

  • Legendary Outfits:
    • 1250 Gems or 40000 Tokens
  • Weapons:
    • 400 Gems or 6000 Tokens
  • Poses:
    • 200 Gems or 4000 Tokens
  • Legendary Mounts:
    • 1250 Gems or 40000 Tokens
  • Epic Mounts:
    • 650 Gems or 20000 Tokens
Curse of the Night Event Quests
  • October 17-24 (active until 8:00 AM UTC)
    • Win 30 Casual, League, or Duel Rounds
    • Reward: 3 Spooky Chests
  • October 24-31 (active from and until 8:00 AM UTC)
    • Win 15 Casual or League Rounds as a Ranged Champion
    • Reward: 1 Creepy Chest
  • October 31-November 7 (active from and until 8:00 AM UTC)
    • Win 20 League Rounds
    • Reward: 1 Creepy Chest

General Updates

  • Fixed a bug where you could get outside of the collision in most elevators by using certain dash abilities
  • CPU optimizations have been made for the effect systems. This should be noticeable when many effects are active at the same time
End of Season 3

Season 3 Avatars will be rewarded depending on your placement for Season 3. The Top 5 in each region on the Leaderboards will receive a title for their placement.

Season 4

Season 4 starts on October 17th, and includes two new sponsors, Clan Rook and The Drowned Spire. Four of the previous sponsors return, most of them brandishing new rewards. If you are still signed with a sponsor from Season 3 you will still be able to complete them. All sponsors from Season 3 will be marked with a star. Season 4 has a preliminary end date of December 12th, making it a shorter season. As such the amount of rewards available from the recurring sponsors have been adjusted to fit the shorter schedule.

UI
  • Leaderboards now correctly show Champion composition percentages
  • Added a scrollbar to General Options
  • Fixed an issue where the chat would be filled with log in-log out notifications when briefly losing connection to chat
  • Fixed an issue where pressing tab in chat would not toggle chat session if a message was already written in the input field
  • Token drops in chests will now show the correct rarity color when hovered
Art
  • Updated Ruh Kaan M1 and Space with new VFX and animations

Champion Updates

This patch sees an across the board reduction for most Crowd Control abilities with a duration of 2.5s or above. The purpose is to allow more overall active gameplay, reduce some of the frustration involved in being Crowd Controlled and noticeably reduce the duration of chained Crowd Controls. These abilities are still meant to be viable as disengages, but the changes will allow for more active gameplay versus champions with powerful Crowd Control. Beyond that, the state of balance in Battlerite has been stable during the last patch, which is something we want to preserve as we move forward. As such we’re using somewhat of a lighter touch than usual when addressing outlying champions.

Alysia

Alysia sees some of the power in her Glacial Prism rites shifted around, with her overall defensive power strengthened.

  • Freeze (Debuff)
    • Duration reduced from 3.3s to 3s
Battlerites
  • Crystalline Lattice (Q)
    • Bonus shield value increased from 12 to 14
    • Bonus radius moved to Wintry Blast
  • Wintry Blast (Q)
    • Now also increases radius of explosion by 20% (from 2.5 to 3)
    • Chill bonus duration removed
  • Arctic Cloak (E)
    • Shield value increased from 12 to 16
  • Vandalism (R)
    • Now also reduces cooldown of Ice Crown by 2s
Ashka

  • Molten Chains (EX Q)
    • Petrify duration reduced from 3s to 2.7s
Bakko

  • War Stomp (EX Space)
    • Incapacitate duration reduced from 2.5s to 2.2s
Croak

Cut to the Chase was a rite intended to enhance a playstyle where you’re able to carefully pick your opportunity to engage. However, in most situations, it led to frustration for opponents as it gave Croak the ability to simply wait out most defensive moves and still engage afterward. In the future, we’ll look into other rites for Croak’s rite tree that could add additional interesting choices, but for now Cut to the Chase has been removed.

  • Deceit (EX Q)
    • Incapacitate duration reduced from 3s to 2.7s
Battlerites
  • Cut to the Chase (Q)
    • Removed
Ezmo

Ezmo receives some additional power to two of his middling rite choices.

Battlerites
  • Exhaust (M1)
    • Fading Snare duration increased from 0.4s to 0.5s
  • Bolted (E)
    • Category changed from Offense to Utility
  • Face Melt (E)
    • Chaos Grip (M2) now also deals 2 bonus damage to enemies rooted by Shackle
Iva

Iva’s versatility makes her a useful pick in many compositions. The utility she offers is something we want to retain, but the old lady continued to be a bit too slippery for the utility she provided. As such that slipperiness sees some adjustment. Conductor should now surprise players less.

  • Concussive Shot (EX E)
    • Incapacitate duration reduced from 3s to 2.7s
Battlerites
  • U-Turn (Space)
    • Recast duration reduced from 2s to 1.8s
  • Rocket Booster (Space)
    • Haste factor reduced from 35% to 30%
  • Conductor (E)
    • Time before the second projectile fires increased from 0.3s to 0.4s
Jamila

After she briefly rose to prominence, some of the latest changes ended up tuning down Jamila a bit too much. As such, we’re returning some of her previous damage output while also returning some utility to Quick Strike.

  • Elusive Strike (Space)
    • Minimum damage increased from 8 to 10
  • Shadow Dance (Q)
    • Shadow Slice (M1 when Shadow Dance has negated an attack) damage increased from 12 to 14
  • Hook Shot (E)
    • Initial damage increased from 6 to 8
Battlerites
  • Quick Strike (Space)
    • Range increased from 3 to 3.2
    • Tooltip updated to clarify functionality
Jumong

The Beast Hunter remains in a precarious situation in which he can be devastating in coordinated play but struggles in general matchmaking, which is a bit tricky to approach. These changes are a first step at trying to reduce his capabilities in the right hands while not hitting his overall performance too harshly.

  • Rain of Arrows (Q)
    • Initial energy gain reduced from 4% to 3% (total energy gain reduced from 7% to 6%)
Battlerites
  • Trapper (E)
    • Distance between traps reduced from 2.5 to 1.85
  • Death Mark (Perk)
    • Bonus damage reduced from 4 to 3
Lucie

  • Petrify Dart (EX E)
    • Petrify duration reduced from 3s to 2.7s
Oldur

Oldur has a very strong identity as the ranged offensive support which is something we don’t want to stray too far from. With these changes, we shift some of his offensive output from upfront to backloaded, while reinforcing his role as a support by also giving him an option for burst healing.

  • Sands of Time (M1)
    • Damage reduced from 12 to 10
    • Time Bomb damaged increased from 8 to 10
  • Shifting Sands (Space)
    • Traveling through an ally with Rejuvenate will now consume it to instantly trigger its effect
  • Stone Glass (R)
    • Petrify duration reduced from 3s to 2.7s
Pearl

  • Jaws (F)
    • Duration reduced from 3.4s to 3s
Raigon

Raigon has remained in a strong position both in lower and higher levels of play. These changes should temper him a bit in both aspects.

  • Tectonic Shock (EX E)
    • Incapacitate duration reduced from 2s to 1.7s (including air time, total duration reduced from 3s to 2.7s)
  • Dragon Palm (R)
    • Damage from knocking an enemy into a wall decreased from 12 to 10
Battlerites
  • Riposte (Q)
    • Recast is now only granted if Parry negates an attack
Rook

  • Smack (R)
    • Incapacitate duration reduced from 2.5s to 2.2s
Shifu

  • Tendon Swing (R)
    • Incapacitate duration reduced from 2.6s to 2.3s
Sirius

  • Lunar Strike (E)
    • Petrify duration reduced from 3.4s to 3s
Taya

Taya sees Surprise Attack returned to a former state, with some additional offensive power added to her rites. She also gets a new rite to give her an additional support option to choose from.

  • Wind Bomb (E)
    • Haste duration increased from 1s to 1.2s
Battlerites
  • Surprise Attack (M2)
    • Movement increased from 55% to 60%
  • Turbulence (Q)
    • Now also deals 3 bonus damage if the enemy is knocked into a wall
  • Wind Shield (New Support Rite) (R)
    • Upon landing the ally gains a shield that absorbs up to 14 damage for 3s
    • Cooldown reduced by 2s
Thorn

  • Entangle (E)
    • Duration reduced from 2.5s to 2.2s
Ulric

  • Aegis of Valor (F)
    • Incapacitate duration reduced from 2.5s to 2.2s
Varesh

With Inspiration, Varesh was able to stock up on energy quickly and was often able to utilize Powers Combined without having to consider how safe the ability was to use, due to having Kinetic Energy available immediately afterwards. Without Inspiration, Varesh will be forced to be more careful with his ultimate and play a bit more safe in general.

Battlerites
  • Inspiration (Perk)
    • Removed
Zander

Zander’s Stacked Deck saw a change a few months back that helped address his impressive burst potential at the time. After several changes to Arcane Catalyst, the previous power should fit better in his kit now without issue. He also sees some quality of life updates.

  • Grand Conjuration (M2)
    • Projectile speed increased from 26 to 28
  • Portal (Q)
    • Max teleport ranged increased from 7.5 to 8
    • Max teleport range with the Around the World rite increased from 9 to 9.6
  • Sheep Trick (E)
    • Duration reduced from 2.5s to 2.2s
Battlerites
  • Stacked Deck (Space)
    • Once again includes an extra card for Zander

Comments are closed.