Battlerite Arena Patch 2.0.2 is scheduled to go live on Wednesday, March 27th at 8:00 UTC. Downtime is scheduled to last up to one hour.
General Updates
Report Feedback Notification
A notification will now be displayed on login when action has been taken against a player that you have recently reported for misconduct! This notification will appear once when you log in if applicable, so y’all good fellas reporting naughty gremlins will not be spammed with notifications.
UI
- Daily quest notifications should now properly trigger upon login.
- Fixed an issue where achievements related to Champion Levels did not progress correctly.
- Season quests tab will now jump directly to current week when entered
Audio
- Black Steed mount has received the proper sprint sound
- “Yo” phrase removed from Jamila’s wave emote
- Fixed a bug that played the voice-over off-screen in MVP screen on certain maps
- Fixed a bug the stopped music playing during match
Gameplay Updates
Bugfixes
- Cooldowns now all reset correctly at the start of the round.
Dynamic Map Objects
So many Explosive Barrels were detonated in the Arena that we ran out of barrels for the foreseeable future. If new dynamic map objects return, we intend to release them on maps they are designed for.
- Explosive Barrels removed from Blackstone Arena (Day & Night) and Meriko Summit (Day & Night).
Armory
We’ve continued to refine the Armory and shape it in the direction that fits Arena best. Elements that contributed to a chaotic feel have been removed, and many items have been changed. Explosive Barrels have run out for Armory as well.
Equipment
- Timestone Pendant removed from Armory
- Champion’s Blade removed from Armory
- Teldo’s Quickblade
- No longer grants bonus damage or Fading Snare
- Now inflicts a 20% Snare on the target that lasts 2s
- Now grants a 20% haste to self that lasts 2s
- A new VFX has been added to indicate how much time is remaining until the effect may be triggered
- Crown of Power
- No longer increases damage to self for Champions who deal self-damage
- Additional damage and healing from shield increased from 12% to 15%
- Damage and healing is no longer increased by 3%
- Void Reaper
- Healing reduction debuff duration increased from 2s to 3s
- Ahmrilas Ward (Reworked)
- No longer increases health and energy received from Health and Energy shards.
- No longer increases healing received by 10%.
- Allies receive 50% of the benefit you do when you pick up Health or Energy shards.
- Any excess healing you receive is transferred to your nearest ally.
- New Equipment – Aegis of Symphony
- Your allies with 50% or less of your current health take 20% reduced damage
Consumables
- Explosive Barrel removed from Armory
- Runic Shield
- Rarity increased from Common to Rare
- Number of uses reduced from 3 to 2
- Chronometer
- Haste increased from 40% to 60%
- Can now be cast without dismounting
Overload
Overload was released in a big, splashy experimental state to ensure that it made an impact on Arena rounds. Overload was designed to increase skillful play on both sides in situations where one team is down a player, rather than allowing the game to get into a stale state. In certain situations, Overload is perfect for remedying this problem. In other situations, Overload is overly effective and puts too much emphasis on the game state after a player has died. We want to scale this back to make sure that the portion of the game before a player dies is always vital in all matches.
While we’re adjusting Overload now, we’re simultaneously looking into other combinations of methods to address those stale game situations. If Overload can’t be adjusted to a less polarizing state, then it’s on the table to disable Overload in Arena until we can re-evaluate this kind of mechanic. We’ll also be adding the option to toggle Overload in Private Lobbies in the near future.
- Can now be cast without dismounting
- Healing reduced from 25 to 20
- Cooldown Reduction Bonus reduced from 40% to 30%
- Incoming Damage Multiplier reduced from 40% to 30%
- Damage Bonus reduced from 40% to 30% (unless noted below)
- Haste reduced from 40% to 30% (unless noted below)
Champion-Specific Changes
- Overload for Lucie
- Damage bonus reduced from 55% to 45%
- Haste reduced from 40% to 30%
- Overload for Poloma and Blossom
- Damage bonus reduced from 50% to 40%
- Haste reduced from 40% to 30%
- Overload for Thorn, Iva, and Pestilus
- Damage Bonus reduced from 45% to 35%
- Haste reduced from 40% to 30%
- Overload for Freya, Ashka, and Ruh Kaan
- Damage Bonus reduced from 35% to 25%
- Haste reduced from 40% to 30%
- Overload for Rook, Shifu, Croak, and Jade
- Damage Bonus reduced from 30% to 20%
- Haste reduced from 30% to 20%
- Overload for Taya:
- Damage Bonus reduced from 40% to 30%
- Haste reduced from 20% to 10%
Champion Updates
Alysia
- Ice Lance (M2)
- Chill duration reduced from 2s to 1.5s
- Arctic Wind (Space)
- Chill duration reduced from 2s to 1.5s
- Glacial Prism (Q)
- Chill duration reduced from 2s to 1.5s
Battlerites
- Frozen Muse (M1)
- Empowered Frost Bolt duration increased from 3s to 3.5s
- Piercing Cold (M2)
- Damage reduction per target increased from 30% to 50%
- Froze Nova (Space)
- Root duration increased from 1s to 1.75s
- Wintry Blast (Q)
- Damage increased from 10 to 14
Bakko
Bulwark (Q) has been made consistent with other directional shield abilities in the game. You can use escape or mobility skills while Bulwark is active, but you will not be able to use regular abilities unless you cancel cast first.
- Bulwark (Q)
- Using War Axe, Blood Axe, or War Shout no longer cancels your Bulwark automatically
- All other abilities can still be used while Bulwark is active to cancel Bulwark early
- War Shout (R)
- Reduced duration from 3s to 2.5s
Battlerites
- Bravery (Space)
- Damage reduction reduced from 30% to 25%
- Shield Bash (Q)
- Weaken duration reduced from 2s to 1.5s
- Mobile Defense (Q)
- Haste reduced from 50% to 45%
Blossom
Battlerites
- Nature’s Cycle (M1)
- Cooldown reduction reduced from 30% to 25%
- Weakening Pitch (M1)
- Weaken factor reduced from 40% to 30%
- Hop and Skip (Space)
- Duration of second jump increased from 0.35s to 0.45s
- Nature’s Presence (Space)
- Damage and healing factor increased from 20% to 30%
- Cautious (Space)
- Bonus Invisibility duration increased from 1s to 1.5s
- Refreshing Seed (Q)
- Haste duration reduced from 2.5s to 2s
- Healthful Bark (Q)
- Bonus health increased from 10 to 15
- Puff (R)
- Recast duration increased from 2.2s to 2.5s
- Projectile speed increased from 16 to 20
- Enemy and self knockback increased from 2.5 to 3
Croak
- Camouflage (Q)
- Duration reduced from 3s to 2s
- Haste increased from 30% to 40%
- Fading Haste duration reduced from 1.5s to 1s
- Deceit (EX Q)
- Duration reduced from 2.5s to 2s
- Haste increased from 30% to 40%
- Fading Haste duration reduced from 1.5s to 1s
Destiny
- Charged Bolt (M2)
- Movement speed while casting increased from 20% to 40%
- Destiny start regaining movement speed 0.2s earlier
- Magnetic Orb (Space)
- Cooldown reduced from 9s to 8s
Battlerites
- Plasma Infusion (M1)
- Shield decreased from 10 to 8
- Violent Revolution (Space)
- Bonus damage increased from 4 to 6
- Bonus knock back increased from 20% to 25%
- Globetrotter (Space)
- Bonus duration increased from 0.5s to 1s
- Haste increased from 20% to 35%
- I/O Throttling (Q)
- Damage and healing reduction increased from 40% to 50%
- Sizzle (E)
- Damage increased from 6 to 10
- Snare increased from 40% to 50%
- Plasma Booster (E)
- Shield duration reduced from 3.5s to 3s
- Shield reduced from 16 to 12
Jamila
- Shuriken (M2)
- Damage increased from 18/12/6 to 20/14/8
- Elusive Strike (Space)
- Minimum damage increased from 10 to 12
- Max damage increased from 16 to 20
Battlerites
- Taste of Blood (M2)
- Healing reduced from 8/9/10 to 6/8/10
- Deep Wounds (M2)
- Bonus Snare duration increased from 1.5s to 2s
- Cripple (Space)
- Fading Snare duration increased from 1s to 2s
- Push Off (Space)
- Bonus range increased from 15% to 25%
- Quick Strike (Space)
- Elusive Strike Bonus damage reduced from 8 to 6
- Lesser Phantom Cut damage reduced from 14 to 12
- Crimson Blur (Q)
- Fading Haste duration increased from 0.75s to 1s
- Shroud of Shadows (Q)
- Damage reduction increased from 30% to 35%
- Drawing Blood (Q)
- Healing increased from 10 to 13
- Phantom Blade (Q)
- Damage increased from 8 to 9
- Firing Mechanism (E)
- Range increased from 15% to 20%
Lucie
- Barrier (Space)
- Cooldown reduced from 11s to 10s
Oldur
- Shifting Sands (Space)
- Cooldown reduced from 10s to 9s
- Time Bender (Q)
- Knockback increased from 5.5 to 7
- Quicksand (E)
- Damage increased from 16 to 18
Shen Rao
- Empowered Shock Blast (Empowered M1 from Dragon Force, Storm Drain, and Sphere of Influence Rites)
- No longer deals 2 additional damage
- Storm Bolt (M2)
- Cooldown reduced from 9s to 8s
- Dismissal (Q)
- Knockback distance increased from 5.5 to 6.5
- Cooldown reduced from 7s to 6s
Battlerites
- Eyewall (M2)
- Affect radius reduced from 1.8 to 1.5
- Heavenly Grace (Space)
- Healing increased from 8 to 14
- Subdue (Space)
- Snare increased from 25% to 35%
- Regal Aura (F)
- Duration increased from 1.5s to 2s
Shifu
- Impale (M2) and Tendon Swing (R) have received updated SFX and VFX
Ulric
Like Bakko’s Bulwark, Ulric’s Radiant Shield has been made consistent with other directional shield abilities in the game. You can use escape or mobility skills while Radiant Shield is active, but you will not be able to use regular abilities unless you first cancel cast.
- Radiant Shield (Q)
- Using Hammer of Justice, Smite, and Sanctuary no longer cancels your Radiant Shield automatically
- All other abilities can still be used while Radiant Shield is active to cancel Radiant Shield early
Varesh
- Shatter (E)
- Cooldown increased from 5s to 6s
- Hand of Punishment (EX M2)
- Damage reduced from 18 to 16
Battlerites
- Fervor (M1)
- Haste per stack increased from 8% to 10%
- Devastation (M2)
- Bonus damage reduced from 4 to 3
- Zeal (Space)
- Healing increased from 12 to 16
- Wonder (Space)
- Additional shield reduced from 12 to 10
- Return (Q)
- Recast duration increased from 2.5s to 3s
- Inhibitor (E)
- Movement speed while casting reduced from 60% to 50%
- Law Bender (E)
- Cooldown reduction per buff consumed increased from 3s to 4s
- Kinetic Corruption (R)
- Cooldown reduction increased from 3s to 4s
- Synergy
- Bonus factors for Corruption and Judgement increased from 5% to 7%