We hope you recovered from all the crazy Battlerite Pro League action last weekend and are ready for a Dev Update. Game Director, Peter Ilves, is here to give a brief look on the studios direction in 2018 and share some thoughts behind our upcoming and exciting game mode, Battlerite Royale.
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Last week we announced our partnership with Twitch and Nexon and the creation of the Battlerite Pro League and Rising Stars, the professional and preliminary Battlerite leagues. There’s a lot to look forward to in esports for Battlerite, and given that the Battlerite Pro League Open Qualifiers are going on, we thought it was a good idea to give an in-depth breakdown of the structure of both of these leagues. Read more »
We hope you’re all enjoying Legends of Quna and the amazing Outfits and items that have come along with it (like that Ruh Kaan one)! As mentioned in the Patch Notes, we promised you an update on the March Patch that includes leaderboards, the pre-game lobby, Season 1, and the new season rewards system. Read more »
We realize you are all eagerly awaiting news about Seasons, especially when the next one is going to start, so I’m here to fill you in on where we are at with this, and some extra development updates as well! Read more »
Battlerite Cam Crew
Hi! Mockarutan here – what is this, a new person? Yes sir. I’m the “VR Guy” here at Stunlock, you might have seen me on the Microsoft stage at E3! Read more »
Hello brawlers! My name is Rickard ‘Gedan’ Frisegård, CEO at Stunlock Studios – better known for being the winner of the first “unofficial” Battlerite skirmish, a proud father of two, and with an extended family of 45 colleagues. Liz asked me if I wanted to write today’s Dev Blog, our last Dev Blog before Free to Play, and I agreed. I wanted to use this moment to reflect on what we have achieved, give thanks to the community, and show my appreciation to everyone who has been working so hard (for over 830 days) to make Battlerite, our crown achievement, a reality. Read more »
Hey everyone, Liz here for quick snippet.
Everyone is rather busy with the big day coming up and we’re all excited for the new players who will be joining us then.
Coming out of Early Access is going to bring changes, and one of those we’ve talked about internally is the future of the Dev Blog. As it stands, we will continue with a different form of the Dev Blog after launch, with the exact details still being worked out. We do know that this form will not be weekly but rather once or twice monthly with no set schedule.
That being said, Ilves has information on changes coming to Battlerite once we get to November 8th – updates to DLC, new bundles, changes to pricing and details on some shiny new cosmetics.
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I’m afraid I have the not-so-exciting news of letting you know that we do not have a prepared dev blog today. Last week, everyone in the team was hands on deck bug fixing and testing that we never got chance to prepare a proper dev blog as usual. You have our sincerest apologies!
As regards to when the patch will go live, our goal right now is to get this to you tomorrow (Tuesday 24th October). The only reason this would change is if unexpected bugs were to occur from us fixing other bugs (such is the way of game development /sweatdrop). In that case we may have to delay another day or two, but we will keep in touch with how things are going.
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Modos de juego
Hoy voy a hablar sobre modos de juego y lo que queremos conseguir con los futuros cambios en Battlerite.
Hasta ahora, Battlerite siempre se ha tratado sobre una Arena – 2 contra 2 y 3 contra 3, casual y liga. Hemos estado probando modo batalla a lo largo de éste año – algunas batallas más divertidas que otras – para experimentar con nuevas mecánicas e ideas. Read more »
Hello and welcome to another Dev Blog!
My name is Katey and if you didn’t already know, I am the UI designer here at Battlerite. This week I’m here to talk about the new UI and why we designed it – and give you a sneak peek! Read more »