Battlerite Arena Patch 2.1 is scheduled to go live on Wednesday, May 1st at 8:00 UTC. Downtime is scheduled to last up to one hour. This patch contains the end of Battle Season 1, the start of Battle Season 2, and various balance changes.

General Updates

Battle Season 2

Battle Season 2 begins on May 1st, with brand new items for players to earn in the Season 2 Battle Pass. Upgrade to the Premium Pass and unlock more rewards by purchasing it here or in-game for 950 Gems.

Along with the new Pass, the five sponsors from last season return. The Stewards of the Arena are again available for all players to progress and will reward Taya and a unique Taya outfit and weapon. The Halls of Triumph sponsor is only available to purchasers of the Premium Pass and rewards a unique Ulric pose, outfit, and weapon.

View all new items in the Season 2 Battle Pass over on the Battle Pass Website.

End of Battle Season 1

Battle Season 1 concludes on May 1st. After this point rewards in the Season 1 Battle Pass will no longer be available to earn. If you are still signed with a sponsor from Battle Season 1 you will still be able to complete it. All sponsors from previous seasons will be marked with a star.

The avatar your receive this Season will reflect the highest league you’ve reached in Battlerite or Battlerite Royale.

Players Season Levels will be reset. Season Level history will be viewable in the player profile.


Over the course of the past few weeks, we’ve rolled out various small updates to matchmaking. Now that we’ve had time to assess their effects on matchmaking data, we’ve found the following results:

  • Average time to find a match has been improved in most regions by about ~15 seconds
  • Matchmaking times have been slightly crunched, so super long and super short queue times occur less frequently
  • Average match quality has been slightly improved, as the player pool has been expanded due to algorithm changes

However, players may still get longer queue times than we’d like due to these changes being counteracted by the decreasing player population. We’ll continue to work on improving matchmaking as much as possible, but our upper cap is currently limited by concurrent users.

  • Casual and VS AI is now played as a Best of 3

Gameplay Updates

  • Otherside and Ice Block will no longer “stack” with Barbed Husk
  • Emotes no longer trigger spellblock
  • Aegis of Symphony
    • Added Passive effect – Max Health +10
  • Heart of Boulder Pass
    • No longer takes shields into consideration when triggering
  • Void Reaper
    • Healing debuff increased from 15% to 20%
    • Melee M1 attacks now apply Healing debuff for double duration
  • Timestone Pendant
    • Every 100 Energy spent will refund 4s of your last ability cast
  • No longer grants charges on ally death
  • Soul Orb (the orb that allies leave behind when they die) now grants 1 Overload charge on pickup
  • Can now be disabled in private games

Champion Updates


  • Ice Crown (R)
    • No longer applies Chill on hit

  • Thwack! (M1)
    • Knockback reduced from 0.7 to 0.5
    • Knockback duration decreased from 0.35s to 0.25s
  • Tree of Life (Q)
    • No longer grants energy on hit
  • Forest Sanctuary (EX Q)
    • No longer grants energy on hit

  • Transform WEapon (EX M1)
    • Moved to EX M2

  • Chaos Grip (M2)
    • Changed slowdown on and after cast to feel less sluggish when releasing M2 immediately

  • EMP (E)
    • Now dispels on spellblock trigger instead of on hit

  • Concussion Bomb (Space)
    • Removed
  • Evasive Measures (New Space Rite)
    • Blast Vault now applies Lesser Stealth at the end of the jump
  • Ambush (Q)
    • Cooldown reduction reduced from 4s to 3s

  • Phantom Strike (EX Space)
    • No longer incapacitates before the returning dash starts

  • Marksman (Space)
    • Now reapplies Seeker’s Mark when consuming it

  • Stolen Power (Q)
    • Increased amplify power from 20% to 30%
    • Updated tooltip to more clearly indicate that the amplify affects the recasted projectile as well

  • Queen (Q)
    • No longer grants energy on hit

  • Zephyr (EX Q)
    • Post cast in increased from 0.2s to 0.3s
  • Wind Fury (Q)
    • Now increases the duration of your active Haste by 1.5s
    • No longer reapplies your active Haste buff

  • Burrow (Space)
    • Cooldown increased by 1s

  • Ruin (Q)
    • Now reduces the cooldown of Shatter for 1.5s per buff consumed
    • No longer applies Judgement

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