Hey everyone!

We know you’re all itching for more information on Battlerite and Battlerite Royale, and we will have more information for you on those subjects soon. But for today we’re going to be going over another large aspect of Battlerite – the Battlerite Pro League. Read more »

Hey there, Liz here!

We are hard at work on Battlerite Royale, and we’ve got more to share with you! This past week a couple interviews were published on gaming news websites and while some of the information covered there is in this Dev Update, there is also some new information mixed in as well. Just keep in mind, Battlerite Royale is still in alpha and nothing is completely set in stone.

So, let’s just jump into it then! Read more »

Hello, Champions!

We hope you recovered from all the crazy Battlerite Pro League action last weekend and are ready for a Dev Update. Game Director, Peter Ilves, is here to give a brief look on the studios direction in 2018 and share some thoughts behind our upcoming and exciting game mode, Battlerite Royale.

Read more »

Last week we announced our partnership with Twitch and Nexon and the creation of the Battlerite Pro League and Rising Stars, the professional and preliminary Battlerite leagues. There’s a lot to look forward to in esports for Battlerite, and given that the Battlerite Pro League Open Qualifiers are going on, we thought it was a good idea to give an in-depth breakdown of the structure of both of these leagues. Read more »

Hello brawlers! My name is Rickard ‘Gedan’ Frisegård, CEO at Stunlock Studios – better known for being the winner of the first “unofficial” Battlerite skirmish, a proud father of two, and with an extended family of 45 colleagues. Liz asked me if I wanted to write today’s Dev Blog, our last Dev Blog before Free to Play, and I agreed. I wanted to use this moment to reflect on what we have achieved, give thanks to the community, and show my appreciation to everyone who has been working so hard (for over 830 days) to make Battlerite, our crown achievement, a reality. Read more »