In the next coming months we will be working on preparing Battlerite for Free-To-Play launch. We need to improve some core areas of the Battlerite experience before it is ready for the influx of new players at launch.

We want to open up about these changes with you so you have the opportunity to provide feedback as we progress.


1. Improve the experience for new players

We want to ensure the first experience of Battlerite is as optimal and fun as possible. Right now our analysis shows players aren’t quite ready for PvP after the tutorial and Vs Ai. Improving this area will help players find their first PvP games more rewarding.

One possibility we’re looking at is introducing 1v1 matches. This would include PvP duels as well as vs AI matches and we’re considering a campaign mode to enhance the new user experience. We are also looking at improving the existing AI and adding lighter tutorial segments where additional information about playing Battlerite can be introduced.

By improving the new player experience we will improve our retention which will encourage more people to play Battlerite, adding to the matchmaking experience as a whole.


2. More ways to play

Our statistics show that players have started to play in shorter sessions. We’re now looking at introducing other ways to play Battlerite which offer more variety and breathing room.  

We are considering to add additional game modes with more fun objectives or rules, where the pace feels significantly different to the main mode. Game modes is something we have heavily experimented with. At the moment we have 2-3 strong game modes that are being tested.


3. New UI Styling & Experience

The current user interface (UI) was designed in early Alpha and has remained more or less unchanged. We want to create a new UI that is reflective of the in-game Battlerite experience and allows more flexibility for new features to be implemented in the future.


To solve this, we’ve started work on a user interface overhaul and an improved look that communicates the fast-paced brawling action of Battlerite. This includes (although not limited to) looking at a new menu navigation, new character selection screen, new art styling, improved friends/social system, improved Odeum/replays integration and improving the pre/post match experience as a whole.

Our plan is to use the current UI as a testing ground for new features and backend improvements until the new UI is ready for implementation.


4. Gameplay and Mechanics

Before the Free-To-Play release we will be looking to push the gameplay of Battlerite a step further. Besides continually looking at the Battlerites of our champions, we are also experimenting with the core mechanics.

We are looking at mechanics that are applicable to all champions as well as mechanics that are specific to a champion. Another area we are looking at is the mechanics associated to the maps, as well as the maps themselves.

We have detailed what we are currently trying out below.

Pushing the overall quality and depth of Battlerite is our priority in preparing for the Free-To-Play release. You can expect new champions and content at a slightly slower pace as we use our time in Early Access to experiment with the core mechanics of the game.


February 14th: Patch 0.11.0 & February 28th: Patch 0.11.1

We have decided to split the patch planned for the middle of February in two, to better coincide with the Enter the Arena event.

In Patch 0.11.0, planned for February 14th, the main things you will see are:

  • A New Champion – Someone fighting in the arenas for money, but has nobler end goals
  • Grand Champion Titles – Place top 5 in either Solo, Team 2v2 or Team 3v3 in Season 1 and earn a unique, exclusive Title! (Please note: only players that have already been searched for show up in Masterbattlerite’s leaderboards)
  • Season 2 – A Tale of Heroes – More season action coming up, including changes and tweaks to the ranking system. You can read more about it in next week’s dev blog
  • The Grand Champion Mount – Growlan, The Champion’s Warlion
  • Free Valentine’s Day Avatars! Grab these free avatars by logging into the game

For Patch 0.11.1, planned for two weeks later (estimated date February 28th) we are bringing the following:

  • Experimental changes to the gameplay
    • We are looking to bring more excitement and thrill to the usage of M1 abilities. Our goal is that they should feel as rewarding to use as other abilities. We want to improve M1 abilities in their pace, skill and fairness in dueling.
      • We are looking to accomplish this via changes to movement speed, cast times, damage and cooldowns
      • We have primarily focused on ranged Champions, but are also trying things out for melee champions
      • At the time of writing we are still experimenting with this so you will have to wait for further details in the official patch notes!
  • Tweaks to the Battlerites of Champions affected by the above changes
  • New mounts
  • Improved stability of the replay system, enabling us to make more robust balance and gameplay changes without breaking replays
  • Extra countermeasures against movement exploits during the casting of abilities

Other things we’re working on in the coming months:

  • Improved Landing Page – a new landing page that highlights news, community happenings, twitch streams, videos etc.
  • A new map
  • Legendary and Epic outfits
  • Improvements to the general arena feel and flow of Battlerite. Some areas we are currently looking into are:
    • An in-game announcer
    • Scrolling Combat Text to highlight combos and quick repeated damage
    • The look and feel of the in-game audience
    • Highlighting good plays during a round
  • Improvements to the general experience of each game session. Potential approaches to this are:
    • More variation during a game session (tied to one of the primary areas above)
    • Improvements to the quest system
  • More investigation into anti-cheat systems

Please note that Battlerite is a game under development and our planning is not set in stone. Our mission as an indie studio is to deliver the most fulfilling battle arena experiences possible and Early Access is a perfect period for us to work out solutions with the help from your feedback.


Thank you for all the support and patience.

The Stunlock Studios team

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