Welcome to another post hosted by your humble dev blogger, Christian! Today, we are once again talking about a few topics pertaining to the upcoming Summer Mega Patch. Follow that link if you want to get a feeling for the overall scope of the patch! Now, for this post in particular we’ll go into some more detail regarding Blossom and also talk a bit about the upcoming Rocket Balloon Brawl.
Dev Blog #19 – Campaigning and Questing
Hey all, Christian here with some more information about the upcoming patch I talked a bit about last week. If you missed it in last week’s dev blog, I talked in short about changes that will come with the next major patch and which are meant to prepare Battlerite for Free-To-Play (and complement Battlerite Lite). The three things I brought up was an updated Quest System, the introduction of Account Levels, and the new currency currently called “Gems”. In this week’s post we’ll check in again on the new player experience, as it’s also slated to arrive in the same patch, and take a closer look at what the new Quest System entails.
I just want to touch on a few things before we get going though. Read more »
Dev Blog #18 – Introducing Battlerite Lite
Hello everybody! It is I, the regular dev blog representative Christian, here to greet you to another update. Rather than doing the regular thing I do (retelling the tales of the previous week at Stunlock Studios), I’m doing something different this time around. Let me introduce you guys to Battlerite Lite. Read more »
Dev Blog #17 – 7 years of Stunlock Studios
On May 19, Stunlock Studios turned 7 years old. What a journey it has been, especially this last year. To commemorate, we’d like to share with you the history of how it all came to be.
On a related note, you can check out Nvidia’s recent video about us as well:
Dev Blog #16 – What Happened Last Week?
Salutations!
Christian here, humbly presenting you with this week’s rendition of ‘What Happened Last Week?’. Once again we have a shorter post as we continue to work on things that will get a proper reveal later on. Apologies, but I promise the eventual reveals will be exciting! First, let’s talk about last week’s patch. Read more »
Dev Blog #15 – What Happened Last Week?
Welcome to another weekly report!
As usual, it is me, Christian, who’s your host on this tour through what happened at Stunlock last week. However, a lot of work consisted of things we can’t really show yet, so this week’s rendition is a bit lighter than usual. Regardless, I’ll go into some more general issues to start with. Read more »
Dev Blog #14 – What happened last week?
Hey, hello, greetings!
Once again it is me, Christian, here to give you guys the latest scoop about what’s been happening at the Stunlock offices. Read more »
Dev Blog #13 – Dragon Garden
Greetings, Champion!
I’m Viktor, a rather new face here at Stunlock Studios (I started in January 2017). I do concept art and a bit of team management. I will be the one telling you all about our journey to make the new map: Dragon Garden.
Oh, and if you haven’t watched it already, check out this reveal trailer for more Dragon Garden eye candy:
Read more »
Dev Blog #12 – What Happened Last Week?
Hello and welcome to this week’s dev blog! It is me, Christian (again), and I’m here to take you through what happened last week at Stunlock Studios.
Dev Blog #11 – Motion Capture Madness
Welcome to yet another dev blog!
Katey here bringing you the weekly update. Last week we had fun with motion capture, the gameplay designers continued their work on the tutorial and the programmers programmed (heh heh).
It looks like you enjoyed Bakko’s Egg Brawl! It’s been so awesome seeing your reactions. I’m looking forward to watching some awesome Odeum plays and hopefully community made highlight reels. Did you ever get your hands on a pink egg? Did you even notice we hid a pink egg in the last dev blog? Two, in fact!