Hello everybody! It is I, the regular dev blog representative Christian, here to greet you to another update. Rather than doing the regular thing I do (retelling the tales of the previous week at Stunlock Studios), I’m doing something different this time around. Let me introduce you guys to Battlerite Lite. Read more »
Dev Blog #17 – 7 years of Stunlock Studios
On May 19, Stunlock Studios turned 7 years old. What a journey it has been, especially this last year. To commemorate, we’d like to share with you the history of how it all came to be.
On a related note, you can check out Nvidia’s recent video about us as well:
Dev Blog #16 – What Happened Last Week?
Salutations!
Christian here, humbly presenting you with this week’s rendition of ‘What Happened Last Week?’. Once again we have a shorter post as we continue to work on things that will get a proper reveal later on. Apologies, but I promise the eventual reveals will be exciting! First, let’s talk about last week’s patch. Read more »
Dev Blog #15 – What Happened Last Week?
Welcome to another weekly report!
As usual, it is me, Christian, who’s your host on this tour through what happened at Stunlock last week. However, a lot of work consisted of things we can’t really show yet, so this week’s rendition is a bit lighter than usual. Regardless, I’ll go into some more general issues to start with. Read more »
Dev Blog #14 – What happened last week?
Hey, hello, greetings!
Once again it is me, Christian, here to give you guys the latest scoop about what’s been happening at the Stunlock offices. Read more »
Dev Blog #13 – Dragon Garden
Greetings, Champion!
I’m Viktor, a rather new face here at Stunlock Studios (I started in January 2017). I do concept art and a bit of team management. I will be the one telling you all about our journey to make the new map: Dragon Garden.
Oh, and if you haven’t watched it already, check out this reveal trailer for more Dragon Garden eye candy:
Read more »
Dev Blog #12 – What Happened Last Week?
Hello and welcome to this week’s dev blog! It is me, Christian (again), and I’m here to take you through what happened last week at Stunlock Studios.
Dev Blog #11 – Motion Capture Madness
Welcome to yet another dev blog!
Katey here bringing you the weekly update. Last week we had fun with motion capture, the gameplay designers continued their work on the tutorial and the programmers programmed (heh heh).
It looks like you enjoyed Bakko’s Egg Brawl! It’s been so awesome seeing your reactions. I’m looking forward to watching some awesome Odeum plays and hopefully community made highlight reels. Did you ever get your hands on a pink egg? Did you even notice we hid a pink egg in the last dev blog? Two, in fact!
Dev Blog #10 – Creating a Game Mode
Why, hello there!
It’s Christian here again, thanks for stopping by! Like I said last week, the general idea of the dev blog in the future will be to give a brief recap of what happened, as the title put it, last week in development. Apparently this was misunderstood by some to mean it was “the last week of development”, while it was meant to be “this happened this last week, in development”. We’ll look into a clearer name for the future. However, this week we’ll take a closer look at an isolated topic; the upcoming temporary game mode, Bakko’s Egg Brawl. Read more »
Dev Blog #9 – Last Week in Development
Greetings!
My name is Christian and you might have seen me posting on Steam (Stunlock_Christian), Discord (cthriel) or reddit (sls_chris) every now and again. I have worked at Stunlock Studios since June 2013 as a Game Designer, but during most of Battlerite’s Early Access period I’ve filled the role of Community Manager. Enough about me though, let’s get to the Dev Blog!
Future of the Dev Blog
What I’d like to mention to begin with is that we are switching focus a bit regarding our Dev Blogs for the future. The idea is that the standard Dev Blog will be a short update regarding what’s been going on at the Stunlock office the past week. Read more »