The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The patching process is expected to last up to 2 hours.

Features & Content

New Game Mode – Bakko’s Egg Brawl

New temporary game mode added, which will be available until Tuesday April 18th. In it, two teams of three Bakkos face off with their fists, shields and lots and lots of eggs. A variety of eggs and custom Battlerites for the mode are available, but we will let you explore them on your own. Be sure to try out this fun, wacky and chaotic game mode while you can! Read more »

Why, hello there!

It’s Christian here again, thanks for stopping by! Like I said last week, the general idea of the dev blog in the future will be to give a brief recap of what happened, as the title put it, last week in development. Apparently this was misunderstood by some to mean it was “the last week of development”, while it was meant to be “this happened this last week, in development”. We’ll look into a clearer name for the future. However, this week we’ll take a closer look at an isolated topic; the upcoming temporary game mode, Bakko’s Egg Brawl. Read more »

Greetings!

My name is Christian and you might have seen me posting on Steam (Stunlock_Christian), Discord (cthriel) or reddit (sls_chris) every now and again. I have worked at Stunlock Studios since June 2013 as a Game Designer, but during most of Battlerite’s Early Access period I’ve filled the role of Community Manager. Enough about me though, let’s get to the Dev Blog!


Future of the Dev Blog

What I’d like to mention to begin with is that we are switching focus a bit regarding our Dev Blogs for the future. The idea is that the standard Dev Blog will be a short update regarding what’s been going on at the Stunlock office the past week. Read more »

We are pleased to announce we have taken the first steps necessary to provide our playerbase with genuine Battlerite merchandise. Announcing The Champion Body Pillow! This has been the most requested product since we first teased an avatar of Lucie on a body pillow at Valentines!

You can see a preview of our upcoming store page below.

As can be seen above, we are starting with the most requested champions first (we know Pearl is in high demand!) but we are planning to extend our assortment of champions as soon as we can.

We hope you look forward to snuggling up to your favorite champion as much as we are!

/Stunlock Studios

Hello Champions of Battlerite!

My name is Daniel “Prog” Fahlström and I am one of the programmers (Editor’s Note: aka “One of the lead devs”) here at Stunlock Studios. I’ve been working here since January 2013. Some of you might know me from the Bloodline Champions days as I was an active community member and moderator back then. During the development of Battlerite, I’ve been working in multiple areas such as the gameplay backend, UI and localization.

In this blog I will briefly explain how the Champion movement works in Battlerite (without being too technical) and what requirements and challenges we’ve had with the solution we use. Read more »

Patch 0.11.2.0 will arrive tomorrow, Thursday, March 23rd, at 15:00 CET (7 AM PDT / 10 AM EDT). During the patching process the servers will be down, and the whole process will take up to 1 hour.

Champion Changes & Fixes

This patch is very all-encompassing. With every champion getting increased movement speed and tweaks to keep up with the new pace, as well as a few champions getting major changes both to their primary attacks and Battlerite trees, the complete effects of this patch are unknown even to us. We hope that you find as much joy as we do in exploring this new patch and figuring out the new meta! Read more »

Katey here!

What’s happening in Stunlock town?

Well as you know, there’s been a lot of fiddling and tweaking for Patch 0.11.2.0, which we’re all pretty excited about (but also, admittedly, a teeny bit anxious for). The game designers and co have been busy on the core gameplay changes, playing it with testers, getting feedback etc. The patch date was already announced last Friday and I can confirm it will go live this Thursday.

I took part in testing the new patch and it’s been quite an experience so far. Initially, the purpose of the patch was to create more interesting and dynamic play via movement speed changes and changes to M1 ranged abilities. The goal was to get more dodging and interesting plays in neutral situations, allowing for more outplays via skill.

Read more »