The first week of Battlerekt is in the books across North America and Europe and with plenty of names known to the scene taking the top spots once again. In North America it was Onslaught with another flawless performance, while Intolerant took over the European region.

Read more »



对了,如果你还没看过新地图的介绍视频,欢迎点击这个链接来观看(youtube的,国内的小伙伴你们放弃吧) Read more »

0.12版本将会在5月2号周二发布,届时晚上北京时间9点服务器将进行持续大约4小时的维护。 (9:00 AM EDT / 6:00 AM PDT). 由于赛季三的到来,服务器维护时长可能长达4小时。


新地图 – 潜龙庭

随着0.12版本的发布,我们给大家带来了新的地图 – 潜龙庭。潜龙庭位于奎纳王国内,也就是流浪皇子瑾功的故乡。不仅如此,潜龙庭还是奎纳国王在王国内内欣赏精彩决斗的竞技场。这是一幅为3v3定制的地图,更大的地图,更多精彩的决斗! Read more »

Here at Stunlock Studios we are excited to kick off Season 3 together with Twitch for our next stop in the competitive scene, brought to you by NGE.

We’re happy to announce the return of BattleRekt with BattleRekt: The Proving Grounds, a weekly series lasting for 10 consecutive weeks that showcases the best of the best that Battlerite has to offer. Players can compete for their share of the $20,000 total prizepool starting from May 3rd.
You can sign up for any of these 10 weekly BattleRekt tournaments, TODAY! The tournaments  feature both North American and European regions in 3v3 single elimination format.

Join the Qualifiers

Each tournament is divided into two parts. Day one is the open bracket, where players fight it out until only eight teams remain. Day two will decide which of those eight teams will be taking home that number one spot.
So, what are you waiting for? Sign up here!

Start time

BattleRekt: The Proving Grounds begins on May 3rd at 7.00 PM CEST for EU and 5:00 PM PST for NA.

Watch the live broadcast

If you’re not already following NGE at Twitch make sure to do so to stay up to date!
Day two will will be streamed live, exclusively on Twitch at each week.



Read more »

We uploaded a small hotfix earlier today to address a few issues:

  • Fixed a bug with inviting a player to the Brawl queue, where it would look to the invited player as if they had been invited to a different game mode
  • [Edit]Fixed a bug where the ready icon would flicker when everyone in a team had readied up
  • Fixed a bug that intensified several bloom effects in the game

We have also added official language support for Japanese


新模式 – 巴寇的彩蛋大乱斗





新坐骑 – 鸡灿灿

在4月11日北京时间 23:00 (17:00 CEST, 11:00 AM EDT, 8:00 AM PDT) 至4月18日北京时间23:00 (17:00 CEST, 11:00 AM EDT, 8:00 AM PDT)之间登录过游戏的玩家会获得活动赠送的鸡灿灿一只。


  • 修复了有些玩家有时会在组队匹配的匹配过程中时断线的问题
  • 修复了有时候个人资料和赛季资料的字体重叠问题



  • 恐惧的伤害上限由16增加到20


  • 风暴之锤 (右键) – 有了独特的击退效果
  • 雷鸣一跃 (空格键) – 现在可以在移动中施放
  • 苍穹之跃 (EX 空格键)- 修复了动画问题


  • 修复了由灵魂裂痕(Q 键)和灵魂榨取(EX Q 键)造成的恐惧效果有时候会被任何伤害一击打破。


  • 不灭之爪 (EX E 键) – 弹道速度由28增加到32

Why, hello there!

It’s Christian here again, thanks for stopping by! Like I said last week, the general idea of the dev blog in the future will be to give a brief recap of what happened, as the title put it, last week in development. Apparently this was misunderstood by some to mean it was “the last week of development”, while it was meant to be “this happened this last week, in development”. We’ll look into a clearer name for the future. However, this week we’ll take a closer look at an isolated topic; the upcoming temporary game mode, Bakko’s Egg Brawl. Read more »