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Hey there vampires, for today’s Dev Update, we thought it might be nice to share a little taste of what everyone’s working on at the moment!
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Hey there vampires, for today’s Dev Update, we thought it might be nice to share a little taste of what everyone’s working on at the moment!
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Greetings vampires! 2022 is upon us, and we emerge from our wintery crypts to bring news of our beta experience so far and future plans, but first and foremost, one of our most exciting game features… V Blood.
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Hello again vampires! As we lead into the long, lonely nights at the end of the autumnal season and delve into winter, we hope you’ll take a little time from your evening hunt to enjoy another V Rising Dev Blog.
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A happy and horrifying Halloween to all of our lovely creatures of the night out there. Let’s celebrate with another dev update!
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Hello to all you vampires and unwitting prey alike, and welcome to another dev update! Read more »
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Greetings Vampires!
In this dev blog, we take a closer look at the narrative behind V Rising and shed a bit more light on the story we told in the reveal trailer.
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In this dev update, our new Community Manager, Jeremy Bearson, talks to our Art Director Johan Wahlbäck to find out the nitty-gritty details about the art direction and mood of V Rising. Let’s dive into it!
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Hello everyone!
Ruth here, reporting from Stunlock Studios HQ. In this Dev Blog, I collected more questions from the community and talked to Stunlock Studios’ Marketing Director, Johan Ilves. You will find some of your questions answered, so read ahead! If we didn’t answer your particular question, worry not! We might reveal the information you were looking for in future dev updates. Please keep in mind that the game is still in development, and everything is subject to change.