V Rising Right There In Your Hands

 

The ultimate Vampire experience is coming to your entertainment center this year with V Rising on the Playstation 5! Hunt your prey, Build your castle, and Rise to power through heart-pounding and blood-drinking action combat, all at your fingertips with the DualSense controller. Immerse yourself in the dark world of Vardoran as you slay your way through its depths, all from the luxurious comfort of your couch.

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Well, if it isn’t the Vampire hordes joining us for yet another Dev Update.

As once more, the infinite darkness of Swedish winter descends on the catacombs of Stunlock Studios, and the skies grow perfectly black, the beat of our bat wings is here to remind you that we are still flying overhead. As we start this dev update and head into the season, let’s enjoy the festive spirit of the night. We’ll reflect on the past year and look forward to the promising one to come.

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Once more, Vampires, it’s good to see you.

As the flowers wilt and the leaves fall dead upon the ground all around us, the delightful scent of rot that heralds the dark months ahead brings with it as well… news from the crypts. Here at Stunlock Studios, we’ve been busy piecing together the puzzle work that will be our next major patch, and today, we thought it might be an excellent opportunity to take a little piece from every corner of the studio and show how they contribute to the greater whole.

Settle into the shadows, my kin! Whether by lovely candlelight or the calming glow of your computer screen, it’s time to delve into the topic of this developer update… family.

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Greetings Vampires!

It’s been a little while, and we’ve missed you. 

While sheltering from the sun’s relentless rays, we’ve been immersed in the arcane art of game development. Today, we’re pulling back the curtain to reveal the intricate web we’ve been weaving for V Rising’s nefarious future. As always, it’s time to find your most lavish silken throne, command your minions to uncork that age-old blood wine cask, and dive deep into the mysterious depths of Stunlock Studios crypt.

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Well, hello there, my people of the night. It’s time for yet another update from the crypts at Stunlock Studios, and this night we uncover the toxic sludge-soaked lands of Gloomrot. Having gotten a little taste of what’s to come in our feature-rich website preview, let’s take this time to get to know our new neighbors from the artistic vision of some of the team that was able to bring them to life.

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Welcome, night kin, to another Dev Update.

 

Tonight we will discuss some details of the highly anticipated multi-floor castle improvements coming to V Rising in our first major content update, set for May. However, before we get into all of the new stuff, we’d like to ensure we’re all on the same page about the upcoming free expansion of the game and what you should expect.

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A ravishing new year to you all, my Vampires! It is our first check-in for the new spin around our most feared enemy, the Sun, and an ideal time to discuss our plans for the coming year. We at Stunlock Studios have been spending the most enjoyable endless Swedish nights preparing for the coming year, and what a year it will be.

 

Tonight, on this most thirsty of nights, we will share with you our visions of the future. We will unveil a massive overhaul to spellcasting and magic progression, as well as a few other things we’re experimenting with. Read more »

 

Welcome, Vampires, to another peek inside the Stunlock Studios crypts!

Today we drag to light a bit of what we’re working on and give you a taste of some of the patchwork creations we’re assembling for our first big content update, a free expansion that will be released in 2023. No date has been set, and we still have many months of work as some of these features require major re-works. We know your hunger for new blood and content is strong, and we want to thank everyone for being patient and believing in us. Your trust in V Rising will be well rewarded! Further down, we get into some game design talk, directly addressing some community suggestions we’ve observed over the Early Access so far.

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