
русский Italiano Français Português Brasileiro Türkçe
Greetings Vampires!
In this dev blog, we take a closer look at the narrative behind V Rising and shed a bit more light on the story we told in the reveal trailer.
русский Italiano Français Português Brasileiro Türkçe
Greetings Vampires!
In this dev blog, we take a closer look at the narrative behind V Rising and shed a bit more light on the story we told in the reveal trailer.
русский Italiano Français Português Brasileiro Türkçe
In this dev update, our new Community Manager, Jeremy Bearson, talks to our Art Director Johan Wahlbäck to find out the nitty-gritty details about the art direction and mood of V Rising. Let’s dive into it!
русский Italiano 中文 Français Português Brasileiro Türkçe
Hello everyone!
Ruth here, reporting from Stunlock Studios HQ. In this Dev Blog, I collected more questions from the community and talked to Stunlock Studios’ Marketing Director, Johan Ilves. You will find some of your questions answered, so read ahead! If we didn’t answer your particular question, worry not! We might reveal the information you were looking for in future dev updates. Please keep in mind that the game is still in development, and everything is subject to change.
As we mentioned back in January, there’s a Big Patch™ that’s going to be coming alongside Battlerite Royale going Free-to-Play on February 19th. And the big changes aren’t just going to be for Talon Island, the Arena is getting an overhaul too! This Patch is so big that we wanted to go over some of it before the patch notes come out, so without further ado we present: Stuff in the Big Patch™.
It’s a brand new year and we’re currently grinding away on polishing Battlerite Royale for its nearing free-to-play release. During this month we’ve set aside time to consider all of 2018 and our plans for 2019, and it’s time that we filled you in on our thoughts, what we’ve learned, and what’s going to happen in 2019.