Last week we announced our partnership with Twitch and Nexon and the creation of the Battlerite Pro League and Rising Stars, the professional and preliminary Battlerite leagues. There’s a lot to look forward to in esports for Battlerite, and given that the Battlerite Pro League Open Qualifiers are going on, we thought it was a good idea to give an in-depth breakdown of the structure of both of these leagues. Read more »
We hope you’re all enjoying Legends of Quna and the amazing Outfits and items that have come along with it (like that Ruh Kaan one)! As mentioned in the Patch Notes, we promised you an update on the March Patch that includes leaderboards, the pre-game lobby, Season 1, and the new season rewards system. Read more »
We realize you are all eagerly awaiting news about Seasons, especially when the next one is going to start, so I’m here to fill you in on where we are at with this, and some extra development updates as well! Read more »
Battlerite Cam Crew
Hi! Mockarutan here – what is this, a new person? Yes sir. I’m the “VR Guy” here at Stunlock, you might have seen me on the Microsoft stage at E3! Read more »
Hello brawlers! My name is Rickard ‘Gedan’ Frisegård, CEO at Stunlock Studios – better known for being the winner of the first “unofficial” Battlerite skirmish, a proud father of two, and with an extended family of 45 colleagues. Liz asked me if I wanted to write today’s Dev Blog, our last Dev Blog before Free to Play, and I agreed. I wanted to use this moment to reflect on what we have achieved, give thanks to the community, and show my appreciation to everyone who has been working so hard (for over 830 days) to make Battlerite, our crown achievement, a reality. Read more »
Hey everyone, Liz here for quick snippet.
Everyone is rather busy with the big day coming up and we’re all excited for the new players who will be joining us then.
Coming out of Early Access is going to bring changes, and one of those we’ve talked about internally is the future of the Dev Blog. As it stands, we will continue with a different form of the Dev Blog after launch, with the exact details still being worked out. We do know that this form will not be weekly but rather once or twice monthly with no set schedule.
That being said, Ilves has information on changes coming to Battlerite once we get to November 8th – updates to DLC, new bundles, changes to pricing and details on some shiny new cosmetics.
Read more »
I’m afraid I have the not-so-exciting news of letting you know that we do not have a prepared dev blog today. Last week, everyone in the team was hands on deck bug fixing and testing that we never got chance to prepare a proper dev blog as usual. You have our sincerest apologies!
As regards to when the patch will go live, our goal right now is to get this to you tomorrow (Tuesday 24th October). The only reason this would change is if unexpected bugs were to occur from us fixing other bugs (such is the way of game development /sweatdrop). In that case we may have to delay another day or two, but we will keep in touch with how things are going.
Read more »
Today I will talk about game modes and what we want to achieve with some of the upcoming changes to Battlerite.
So far Battlerite has always revolved around Arena – 2v2 and 3v3, ranked and unranked. We’ve been trying out some brawls over the year – some more for fun than others – for experimenting with new mechanics and ideas. Read more »
Hello and welcome to another Dev Blog!
My name is Katey and if you didn’t already know, I am the UI designer here at Battlerite. This week I’m here to talk about the new UI and why we designed it – and give you a sneak peek! Read more »
Hello, Battlerite – it’s Liz again for my second full Dev Blog on the job!
Cutting straight to the chase: we have heard your frustrations and concerns about the Halloween Event and have been looking into making changes to this event and structure of future events. We will announce more changes and specifics very soon, but for right now know that the quest allowing you to earn one Creepy Chest for ten games will repeat weekly for the entirety of the Halloween Event.
I want to make it very clear: This is not the only change that will be occurring.
There’s not anything more we are free to say at this moment, but thank you again for your feedback and your passion.
Moving on, we’ve received requests to explain the latest matchmaking changes more in detail. Shelt has compiled the most common questions we’ve received and answered them. Read more »