Hello brawlers! My name is Rickard ‘Gedan’ Frisegård, CEO at Stunlock Studios – better known for being the winner of the first “unofficial” Battlerite skirmish, a proud father of two, and with an extended family of 45 colleagues. Liz asked me if I wanted to write today’s Dev Blog, our last Dev Blog before Free to Play, and I agreed. I wanted to use this moment to reflect on what we have achieved, give thanks to the community, and show my appreciation to everyone who has been working so hard (for over 830 days) to make Battlerite, our crown achievement, a reality. Read more »
Hey everyone, Liz here for quick snippet.
Everyone is rather busy with the big day coming up and we’re all excited for the new players who will be joining us then.
Coming out of Early Access is going to bring changes, and one of those we’ve talked about internally is the future of the Dev Blog. As it stands, we will continue with a different form of the Dev Blog after launch, with the exact details still being worked out. We do know that this form will not be weekly but rather once or twice monthly with no set schedule.
That being said, Ilves has information on changes coming to Battlerite once we get to November 8th – updates to DLC, new bundles, changes to pricing and details on some shiny new cosmetics.
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I’m afraid I have the not-so-exciting news of letting you know that we do not have a prepared dev blog today. Last week, everyone in the team was hands on deck bug fixing and testing that we never got chance to prepare a proper dev blog as usual. You have our sincerest apologies!
As regards to when the patch will go live, our goal right now is to get this to you tomorrow (Tuesday 24th October). The only reason this would change is if unexpected bugs were to occur from us fixing other bugs (such is the way of game development /sweatdrop). In that case we may have to delay another day or two, but we will keep in touch with how things are going.
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Today I will talk about game modes and what we want to achieve with some of the upcoming changes to Battlerite.
So far Battlerite has always revolved around Arena – 2v2 and 3v3, ranked and unranked. We’ve been trying out some brawls over the year – some more for fun than others – for experimenting with new mechanics and ideas. Read more »
Hello and welcome to another Dev Blog!
My name is Katey and if you didn’t already know, I am the UI designer here at Battlerite. This week I’m here to talk about the new UI and why we designed it – and give you a sneak peek! Read more »
Hello, Battlerite – it’s Liz again for my second full Dev Blog on the job!
Cutting straight to the chase: we have heard your frustrations and concerns about the Halloween Event and have been looking into making changes to this event and structure of future events. We will announce more changes and specifics very soon, but for right now know that the quest allowing you to earn one Creepy Chest for ten games will repeat weekly for the entirety of the Halloween Event.
I want to make it very clear: This is not the only change that will be occurring.
There’s not anything more we are free to say at this moment, but thank you again for your feedback and your passion.
Moving on, we’ve received requests to explain the latest matchmaking changes more in detail. Shelt has compiled the most common questions we’ve received and answered them. Read more »
Hey everyone, Liz here! I’ve finally settled into the office so I’ll be taking over the Dev Blogs from here on out. Chris may return as a guest, but from now on, I’m running the show! And I’ll begin the show with a blog written by Kohake on the backstab mechanic originally included in Patch 0.13.2.0 – the thought process behind it, the differences from Bloodline Champions, it’s strengths and weaknesses.
On a side note, remember today is the start of our Free Week, and that our Halloween Event is coming up soon as well!
Without further ado – Kohake on backstab: Read more »
Before we get started with today’s dev blog, we regret to inform you that there will not be a champion released in the late September patch due to a change in strategic and planning circumstances. This change aims to improve the impact of the F2P release. However, we have a big announcement on the 20th September which we are very excited to share with you.
Now, let’s take a look at what Shelt has to say about the changes coming for Season 5. Read more »
Hey all, it’s Christian here again to talk to you guys a bit about some of the thing that happened last week at the offices of Stunlock Studios. Fasten your seatbelts and let’s go! Read more »
Maybe you thought it would be someone else greeting you this time, but it was still me, Christian! Good to have you guys here. This week I will share with you some tidbits about the patch last week, talk some about what was happening last week besides patching, and let you know a little more about what I will be doing as I transform into a gameplay person once again. Let’s get started. Read more »