Hey everyone! Time for another Dev Blog Lite, written by your favorite Lizard Person. First, before anyone asks – vacation time is over. By the time this goes up most everyone will be back at the office and at work, with only a couple exceptions. What this means is that you’ll get your weekly Dev Blogs, we’ll be working on new content, and we’ll be working on new events. I really wish I could give you more about our plans, but I really can’t at the moment. We can only ask for your trust when we say that we’re bringing you more content. So thank you for your patience and for your passion – we appreciate both.

Moving forward, I was originally going to write about E3, but I decided that looking to the past when everyone wants to know the future wasn’t the best idea. And so I’ll tell you a bit about the present – about events going on in other regions and our lovely Regional Managers, who have helped keep me sane while everyone was away. They’ve been putting on some pretty fun stuff, and have been hard at work this entire vacation period and deserve a little recognition. Read more »

Hi everyone! My name is Liz, and I am the new Community Manager for Stunlock Studios and Battlerite. Chris mentioned a couple weeks ago in his last entry that there would be some Dev Blog Lites, and that’s why I’m here! I figured this was as good a time as any to introduce myself, as I’ll be interacting with everyone a lot more in the near future. Chris won’t be vanishing completely though, he’ll still be hanging around and responding to questions as more of a liaison directly between the developers and the community. Read more »

And so it ends! Battlerekt has brought the toughest competition in North America and Europe to the Proving Grounds of the Battlerite Arena every single week with rivalries forming, upsets occurring, and dominance shaping up. The last week was no different as the big finale, the grandiose conclusion, was happening.

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Good day all and welcome to another dev blog by me, your friendly neighborhood Stunlocker Christian. In this Dev Blog we will speak in short about some of the things Stunlock will be focusing on in the remaining time before the Free-To-Play release. And no, I can’t give you any news on that date quite yet, but we’ll be sure to tell you as soon as we can! This post is a bit shorter than normal as there are still details being worked out that I can’t divulge, but hopefully it will still be at least slightly interesting. Read more »

See you in the Arena!

Free Weekend is back! The doors of the Arena will be open to all July 13-16, and we’re looking forward to seeing you there!

In preparation for the Free to Play launch of the game, this Free Weekend will feature the Champion rotation as seen in Battlerite Lite, and if you like what you see, you’re in luck! Battlerite Early Access will also be 33% off for this event, so grab it for cheap while you can and play as ALL the Champions, now and forever!

Extraordinary gameplay has been a staple for this Battlerekt tournament. Week after week they slug it out, week after week the show on NGE delivers. This time the excitement came partially from the teams, but also from the new balance patch – how would it impact the competition and would it topple some of the established teams and their hero composition?

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Good day all! Christian here and after a short break from Dev Bloggin’, I’m back to once again share another post with you. This week we’ll talk a bit about how the Summer Mega Patch panned out, answer some questions you might have about it, and the possibilities that have opened up now that the patch is live. Read more »

A hotfix was applied today, on June 30th.

Champion Updates

Blossom

Nourish (M2)
  • Animation and effect updated
Instinct (Space)
  • Fixed an issue with the invisibility effect
Forest Sanctuary (EX Q)
  • Fixed a bug where overkilling Forest Sanctuary with AoE damage could result in additional damage being dealt to bound targets

General Fixes

  • Fixed an issue where players could sometimes be forcibly disconnected from games
  • Fixed a bug where “Strict Matchmaking” could affect other queues besides League
  • Fixed an issue where the game would freeze momentarily after a match/replay

The full patch notes for the Summer Mega Patch can be found here: https://blog.battlerite.com/0-13-0-0/

Live Fixes 2017-06-27

We deployed some fixes yesterday, around 3 hours after the patch went live. These fixes took care of:

  • Blossom being able to re-cast Tag endlessly as long as she had the energy
  • Self cast not working properly
  • Being forced to manually leave a Brawl match when someone else had disconnected

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